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Windows 11 update breaks Microsoft app logins. Try this workaround
PCWorld reports that Windows 11's March update KB5079473 is causing login failures across Microsoft apps including Teams, OneDrive, Xbox app, and Microsoft Store. Users encounter "You'll need the Internet for this" errors or code 0x800704cf despite having active internet connections after the problematic update. Microsoft recommends restarting your PC while connected to the internet as a temporary workaround, with an official patch expected soon. Ever since Windows 11's big March update, users have reported login issues with certain apps. At the very least, apps that require a Microsoft account are affected, including Teams, OneDrive, Microsoft 365 Copilot, the Xbox app, and the Microsoft Store.
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Parallel Streaming Wasserstein Barycenters
Efficiently aggregating data from different sources is a challenging problem, particularly when samples from each source are distributed differently. These differences can be inherent to the inference task or present for other reasons: sensors in a sensor network may be placed far apart, affecting their individual measurements. Conversely, it is computationally advantageous to split Bayesian inference tasks across subsets of data, but data need not be identically distributed across subsets. One principled way to fuse probability distributions is via the lens of optimal transport: the Wasserstein barycenter is a single distribution that summarizes a collection of input measures while respecting their geometry. However, computing the barycenter scales poorly and requires discretization of all input distributions and the barycenter itself.
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Nvidia calls DLSS 5 the 'GPT moment' for graphics in PC games
Nvidia unveiled DLSS 5 with 3D-Guided Neural Rendering at its GPU Technology Conference, using AI to add photorealistic lighting and materials to games in real-time. PCWorld reports this technology aims to bridge the gap between rendering and reality, enhancing details like skin and fabric in major titles including Hogwarts Legacy and Starfield. DLSS 5 launches this fall and represents what Nvidia calls a "GPT moment for graphics," potentially delivering unprecedented visual realism in PC gaming. We've only just gotten some of the headline features of DLSS 4.5, and now Nvidia has announced the next version. At its self-branded GPU Technology Conference in California, Nvidia revealed DLSS 5.
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Stability and Generalization of Push-Sum Based Decentralized Optimization over Directed Graphs
Liang, Yifei, Sun, Yan, Cao, Xiaochun, Shen, Li
Push-Sum-based decentralized learning enables optimization over directed communication networks, where information exchange may be asymmetric. While convergence properties of such methods are well understood, their finite-iteration stability and generalization behavior remain unclear due to structural bias induced by column-stochastic mixing and asymmetric error propagation. In this work, we develop a unified uniform-stability framework for the Stochastic Gradient Push (SGP) algorithm that captures the effect of directed topology. A key technical ingredient is an imbalance-aware consistency bound for Push-Sum, which controls consensus deviation through two quantities: the stationary distribution imbalance parameter $δ$ and the spectral gap $(1-λ)$ governing mixing speed. This decomposition enables us to disentangle statistical effects from topology-induced bias. We establish finite-iteration stability and optimization guarantees for both convex objectives and non-convex objectives satisfying the Polyak--Łojasiewicz condition. For convex problems, SGP attains excess generalization error of order $\tilde{\mathcal{O}}\!\left(\frac{1}{\sqrt{mn}}+\fracγ{δ(1-λ)}+γ\right)$ under step-size schedules, and we characterize the corresponding optimal early stopping time that minimizes this bound. For PŁ objectives, we obtain convex-like optimization and generalization rates with dominant dependence proportional to $κ\!\left(1+\frac{1}{δ(1-λ)}\right)$, revealing a multiplicative coupling between problem conditioning and directed communication topology. Our analysis clarifies when Push-Sum correction is necessary compared with standard decentralized SGD and quantifies how imbalance and mixing jointly shape the best attainable learning performance.
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